[Author]
Author = Fyzex
[Description]
Description = See the video in my mod site
[Objectives]
Objectivescount = 39

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1042.632
Objectives[0]positionY = 732.8003
Objectives[0]positionZ = 166.3997
Objectives[0]Heading = 305
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 57
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 10
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 22
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]COMPONENT_TASKS_TEXTURE = 1
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 11
Objectives[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]PROP_HATS_INDEX = 18
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 9
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1074.496
Objectives[0]mission_Actors[0]positionY = 725.1268
Objectives[0]mission_Actors[0]positionZ = 165.4745
Objectives[0]mission_Actors[0]Heading = 260
Objectives[0]mission_Actors[0]String_Name = ig_vincent
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol50
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 3
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -1067.633
Objectives[0]mission_Actors[1]positionY = 716.617
Objectives[0]mission_Actors[1]positionZ = 165.4181
Objectives[0]mission_Actors[1]Heading = 124.9999
Objectives[0]mission_Actors[1]String_Name = ig_vincent
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol50
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -1057.296
Objectives[0]mission_Actors[2]positionY = 707.9778
Objectives[0]mission_Actors[2]positionZ = 165.4216
Objectives[0]mission_Actors[2]Heading = 124.9999
Objectives[0]mission_Actors[2]String_Name = ig_vincent
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MG
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -1045.315
Objectives[0]mission_Actors[3]positionY = 702.3815
Objectives[0]mission_Actors[3]positionZ = 165.4257
Objectives[0]mission_Actors[3]Heading = 15.15768
Objectives[0]mission_Actors[3]String_Name = ig_taostranslator2
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Pistol50
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -1079.138
Objectives[0]mission_Actors[4]positionY = 711.6974
Objectives[0]mission_Actors[4]positionZ = 164.4176
Objectives[0]mission_Actors[4]Heading = 305
Objectives[0]mission_Actors[4]String_Name = ig_tomcasino
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 4
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 6
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[2] = 8
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[3] = 10
Objectives[0]mission_Actors[4]NeededForObjectiveGoToActorCount = 2
Objectives[0]mission_Actors[4]NeededForObjectiveGoToActor[0] = 1
Objectives[0]mission_Actors[4]NeededForObjectiveGoToActor[1] = 29
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -1079.388
Objectives[0]mission_Actors[5]positionY = 712.4742
Objectives[0]mission_Actors[5]positionZ = 164.4173
Objectives[0]mission_Actors[5]Heading = 264.9999
Objectives[0]mission_Actors[5]String_Name = ig_thornton
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -1078.067
Objectives[0]mission_Actors[6]positionY = 710.1053
Objectives[0]mission_Actors[6]positionZ = 164.4172
Objectives[0]mission_Actors[6]Heading = 344.9999
Objectives[0]mission_Actors[6]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = AdvancedRifle
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -1080.167
Objectives[0]mission_Actors[7]positionY = 713.9985
Objectives[0]mission_Actors[7]positionZ = 164.4175
Objectives[0]mission_Actors[7]Heading = 259.9998
Objectives[0]mission_Actors[7]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = AdvancedRifle
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -173.8613
Objectives[0]mission_Actors[8]positionY = -627.3479
Objectives[0]mission_Actors[8]positionZ = 32.42436
Objectives[0]mission_Actors[8]Heading = 344.9998
Objectives[0]mission_Actors[8]String_Name = a_m_y_yoga_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[8]AlwaysFight = False
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Defensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Custom
Objectives[0]mission_Actors[8]Task = 99
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Task_List_Count = 1
Objectives[0]mission_Actors[8]Task_Repeat = False
Objectives[0]mission_Actors[8]Task_List[0]Type = AchieveHeading
Objectives[0]mission_Actors[8]Task_List[0]PositionX = -174.4821
Objectives[0]mission_Actors[8]Task_List[0]PositionY = -626.1922
Objectives[0]mission_Actors[8]Task_List[0]PositionZ = 31.92437
Objectives[0]mission_Actors[8]Task_List[0]heading = 344.9999
Objectives[0]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 2
Objectives[0]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[1] = 33
Objectives[0]mission_Actors[8]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[8]NeededForObjectiveGoToActor[0] = 23
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = -1055.605
Objectives[0]mission_Vehicles[0]positionY = 734.4404
Objectives[0]mission_Vehicles[0]positionZ = 165.2634
Objectives[0]mission_Vehicles[0]Heading = 289.9398
Objectives[0]mission_Vehicles[0]Name = Burrito
Objectives[0]mission_Vehicles[0]Model = burrito3
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -1064.015
Objectives[0]mission_Vehicles[1]positionY = 734.6735
Objectives[0]mission_Vehicles[1]positionZ = 164.7809
Objectives[0]mission_Vehicles[1]Heading = 3.789768
Objectives[0]mission_Vehicles[1]Name = NULL
Objectives[0]mission_Vehicles[1]Model = tmax
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 15
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 34
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]mission_Vehicles[2]positionX = -1062.804
Objectives[0]mission_Vehicles[2]positionY = 737.9767
Objectives[0]mission_Vehicles[2]positionZ = 164.7739
Objectives[0]mission_Vehicles[2]Heading = 321.2499
Objectives[0]mission_Vehicles[2]Name = NULL
Objectives[0]mission_Vehicles[2]Model = tmax
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 18
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]positionX = -172.8225
Objectives[0]mission_Vehicles[3]positionY = -624.454
Objectives[0]mission_Vehicles[3]positionZ = 32.34787
Objectives[0]mission_Vehicles[3]Heading = 345.0003
Objectives[0]mission_Vehicles[3]Name = Baller LE
Objectives[0]mission_Vehicles[3]Model = baller3
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = GoTo_Actor
Objectives[1]Text = Talk to ~y~Madrezo
Objectives[1]positionX = -1078.54
Objectives[1]positionY = 712.1061
Objectives[1]positionZ = 163.4163
Objectives[1]GoTo_Actor_ChangToCompanion = False
Objectives[1]GoTo_Actor_Distance = 3
Objectives[1]GoTo_Actor_Remove_Blip = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -1078.736
Objectives[2]positionY = 712.5296
Objectives[2]positionZ = 163.4163
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 11
Objectives[2]Cutscenes_Follow_Hieght = 4
Objectives[2]Cutscenes_Follow_Angle = 10
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = ~y~Hi , you called me aren't you ?
Objectives[3]positionX = -1073.837
Objectives[3]positionY = 710.6666
Objectives[3]positionZ = 163.4091
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = gesture_why
Objectives[3]Task_Time = 5
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = ~b~I did .
Objectives[4]positionX = -1075.223
Objectives[4]positionY = 707.0507
Objectives[4]positionZ = 163.4121
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 4
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = ~y~So ? why you hired me ?
Objectives[5]positionX = -1077.127
Objectives[5]positionY = 708.7093
Objectives[5]positionZ = 163.4169
Objectives[5]SetPlayerActor_Use_Player = True
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = False
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = gesture_why
Objectives[5]Task_Time = 5
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = ~b~I hired you because i have a job for you .
Objectives[6]positionX = -1074.83
Objectives[6]positionY = 713.9387
Objectives[6]positionZ = 163.41
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 5
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = ~y~So , what we are dealing with ?
Objectives[7]positionX = -1071.111
Objectives[7]positionY = 711.4006
Objectives[7]positionZ = 163.8599
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = gesture_bring_it_on
Objectives[7]Task_Time = 6
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = ~b~We are dealing with real - estate agent . He own us a lot of money .
Objectives[8]positionX = -1071.058
Objectives[8]positionY = 713.5818
Objectives[8]positionZ = 164.06
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 6
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = ~y~No problem , send me a location
Objectives[9]positionX = -1072.872
Objectives[9]positionY = 715.3154
Objectives[9]positionZ = 163.4568
Objectives[9]SetPlayerActor_Use_Player = True
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = False
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 6
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = ~b~Before your going , Follow the guy
Objectives[10]positionX = -1075.473
Objectives[10]positionY = 716.8969
Objectives[10]positionZ = 163.4085
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 5
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = -1070.28
Objectives[11]positionY = 713.1823
Objectives[11]positionZ = 164.4829
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 30
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = True
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 10
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = -1078.098
Objectives[12]positionY = 710.6761
Objectives[12]positionZ = 163.4167
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = True
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 4
Objectives[12]Task_List[0]Type = WalkTo
Objectives[12]Task_List[0]DestinationX = -1069.99
Objectives[12]Task_List[0]DestinationY = 719.673
Objectives[12]Task_List[0]DestinationZ = 164.9893
Objectives[12]Task_List[0]Rotation = 734.9999
Objectives[12]Task_List[0]Speed = 1.5
Objectives[12]Task_List[0]GoStraitToCoord = True
Objectives[12]Task_List[1]Type = WalkTo
Objectives[12]Task_List[1]DestinationX = -1072.247
Objectives[12]Task_List[1]DestinationY = 724.9371
Objectives[12]Task_List[1]DestinationZ = 164.9762
Objectives[12]Task_List[1]Rotation = 654.9999
Objectives[12]Task_List[1]Speed = 1.5
Objectives[12]Task_List[1]GoStraitToCoord = True
Objectives[12]Task_List[2]Type = WalkTo
Objectives[12]Task_List[2]DestinationX = -1065.332
Objectives[12]Task_List[2]DestinationY = 727.7979
Objectives[12]Task_List[2]DestinationZ = 164.9745
Objectives[12]Task_List[2]Rotation = 654.9999
Objectives[12]Task_List[2]Speed = 1.5
Objectives[12]Task_List[2]GoStraitToCoord = True
Objectives[12]Task_List[3]Type = WalkTo
Objectives[12]Task_List[3]DestinationX = -1060.42
Objectives[12]Task_List[3]DestinationY = 731.9033
Objectives[12]Task_List[3]DestinationZ = 164.95
Objectives[12]Task_List[3]Rotation = 654.9999
Objectives[12]Task_List[3]Speed = 1
Objectives[12]Task_List[3]GoStraitToCoord = True
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = -1059.922
Objectives[13]positionY = 732.194
Objectives[13]positionZ = 164.4499
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 1
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = -1043.253
Objectives[13]mission_Actors[0]positionY = 733.8849
Objectives[13]mission_Actors[0]positionZ = 166.6097
Objectives[13]mission_Actors[0]Heading = 40.00077
Objectives[13]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[13]mission_Actors[0]Relationship_Group = Friend
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = True
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = MicroSMG
Objectives[13]mission_Actors[0]Variation = Custom
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 52
Objectives[13]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 17
Objectives[13]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[13]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 10
Objectives[13]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 22
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[13]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 1
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 10
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[0]PROP_HATS_INDEX = 18
Objectives[13]mission_Actors[0]PROP_HATS_TEXTURE = 5
Objectives[13]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 16
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 18
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 3
Objectives[13]mission_Pickup_Props[0]Model = PICKUP_WEAPON_MICROSMG
Objectives[13]mission_Pickup_Props[0]Value = 0
Objectives[13]mission_Pickup_Props[0]positionX = -1058.678
Objectives[13]mission_Pickup_Props[0]positionY = 733.705
Objectives[13]mission_Pickup_Props[0]positionZ = 164.9498
Objectives[13]mission_Pickup_Props[0]rotationX = 0
Objectives[13]mission_Pickup_Props[0]rotationY = 0
Objectives[13]mission_Pickup_Props[0]rotationZ = -65.00007
Objectives[13]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[13]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 14
Objectives[13]mission_Pickup_Props[1]Model = PICKUP_WEAPON_MICROSMG
Objectives[13]mission_Pickup_Props[1]Value = 0
Objectives[13]mission_Pickup_Props[1]positionX = -1058.572
Objectives[13]mission_Pickup_Props[1]positionY = 733.1703
Objectives[13]mission_Pickup_Props[1]positionZ = 164.9498
Objectives[13]mission_Pickup_Props[1]rotationX = 0
Objectives[13]mission_Pickup_Props[1]rotationY = 0
Objectives[13]mission_Pickup_Props[1]rotationZ = -65.00007
Objectives[13]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[13]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 14
Objectives[13]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[1] = 14
Objectives[13]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[2] = 14
Objectives[13]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[3] = 14
Objectives[13]mission_Pickup_Props[2]Model = PICKUP_WEAPON_APPISTOL
Objectives[13]mission_Pickup_Props[2]Value = 0
Objectives[13]mission_Pickup_Props[2]positionX = -1058.763
Objectives[13]mission_Pickup_Props[2]positionY = 733.3662
Objectives[13]mission_Pickup_Props[2]positionZ = 164.9498
Objectives[13]mission_Pickup_Props[2]rotationX = 0
Objectives[13]mission_Pickup_Props[2]rotationY = 0
Objectives[13]mission_Pickup_Props[2]rotationZ = -65.00007
Objectives[13]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[13]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 14
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Pick up the ~b~Weapons
Objectives[14]CollectPickupsAddBlips = True
Objectives[14]FaildText = 
Objectives[14]Type = Collect_Pickup
Objectives[14]positionX = -1058.799
Objectives[14]positionY = 732.8341
Objectives[14]positionZ = 164.4498
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Get in the ~b~Vehicle
Objectives[15]FaildText = 
Objectives[15]Type = Enter_Vehicle
Objectives[15]positionX = -1062.145
Objectives[15]positionY = 734.3563
Objectives[15]positionZ = 164.45
Objectives[15]EnterVehicle_AsPassenger = False
Objectives[15]EnterVehicle_CanExit = True
Objectives[15]EnterVehicle_SetIsWanted = False
Objectives[15]EnterVehicle_SeatIndex = 0
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = -1049.574
Objectives[16]positionY = 739.2565
Objectives[16]positionZ = 165.2044
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = True
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = True
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 1
Objectives[16]Task_List[0]Type = WalkTo
Objectives[16]Task_List[0]DestinationX = -1060.399
Objectives[16]Task_List[0]DestinationY = 735.3078
Objectives[16]Task_List[0]DestinationZ = 164.9499
Objectives[16]Task_List[0]Rotation = 99.99988
Objectives[16]Task_List[0]Speed = 1
Objectives[16]Task_List[0]GoStraitToCoord = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ~g~Sup , our mission is kidnapping the ~y~real estate agent ~g~and get him to the boss .
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = -1060.21
Objectives[17]positionY = 735.8125
Objectives[17]positionZ = 164.4499
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 7
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -1060.188
Objectives[18]positionY = 737.5663
Objectives[18]positionZ = 164.45
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 2
Objectives[18]Task_List[0]Type = EnterVehicle
Objectives[18]Task_List[0]PositionX = -1061.217
Objectives[18]Task_List[0]PositionY = 737.4333
Objectives[18]Task_List[0]PositionZ = 164.95
Objectives[18]Task_List[0]Speed = 1
Objectives[18]Task_List[0]SeatIndex = -1
Objectives[18]Task_List[0]TaskIndex = 0
Objectives[18]Task_List[0]Warp = False
Objectives[18]Task_List[1]Type = VehicleFollow(Player)
Objectives[18]Task_List[1]positionX = -1050.177
Objectives[18]Task_List[1]positionY = 739.5287
Objectives[18]Task_List[1]positionZ = 165.6284
Objectives[18]Task_List[1]speed = 100
Objectives[18]Task_List[1]minDistance = 3
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Drive to the ~y~Checkpoint
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = -127.1934
Objectives[19]positionY = -659.5902
Objectives[19]positionZ = 34.34683
Objectives[19]Heading = 444.9999
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 17.5
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = -174.2872
Objectives[20]positionY = -629.9515
Objectives[20]positionZ = 31.42433
Objectives[20]Cutscenes_Time = 4
Objectives[20]Cutscenes_Trans_Time = 0
Objectives[20]Cutscenes_FOV = 30
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = True
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 14
Objectives[20]Cutscenes_Follow_Hieght = 2
Objectives[20]Cutscenes_Follow_Angle = 200
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = -176.1171
Objectives[21]positionY = -632.7439
Objectives[21]positionZ = 31.42429
Objectives[21]Cutscenes_Time = 0
Objectives[21]Cutscenes_Trans_Time = 0
Objectives[21]Cutscenes_FOV = 30
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = True
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 10
Objectives[21]Cutscenes_Follow_Hieght = 1
Objectives[21]Cutscenes_Follow_Angle = 0
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = The guy in the parking garage , Go their and point the gun at him !
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = -173.302
Objectives[22]positionY = -633.1129
Objectives[22]positionZ = 31.4243
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 5
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = GoTo_Actor
Objectives[23]Text = Get to the ~y~Agent
Objectives[23]positionX = -173.666
Objectives[23]positionY = -627.5123
Objectives[23]positionZ = 31.42436
Objectives[23]GoTo_Actor_ChangToCompanion = False
Objectives[23]GoTo_Actor_Distance = 4
Objectives[23]GoTo_Actor_Remove_Blip = True
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = ~r~Put your fucking hands up B!tch
Objectives[24]positionX = -175.2591
Objectives[24]positionY = -628.9117
Objectives[24]positionZ = 31.42434
Objectives[24]SetPlayerActor_Use_Player = True
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = False
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 5
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 4
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = -176.4595
Objectives[25]positionY = -626.1772
Objectives[25]positionZ = 31.42436
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = True
Objectives[25]SetPlayerActor_RelationshipGroup = Companion
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 1
Objectives[25]Task_List[0]Type = HandsUp
Objectives[25]Task_List[0]positionX = -174.2339
Objectives[25]Task_List[0]positionY = -625.8713
Objectives[25]Task_List[0]positionZ = 31.92438
Objectives[25]Task_List[0]time = 1
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Random_Spawn_Objective
Objectives[26]positionX = -177.303
Objectives[26]positionY = -640.5657
Objectives[26]positionZ = 31.41129
Objectives[26]Random_Actors_Actor_Model_Name = mp_m_bogdangoon
Objectives[26]Random_Actors_Vehicle_Model_Name = baller4
Objectives[26]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[26]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[26]Random_Actors_Weapon_Model_Name = Pistol
Objectives[26]Random_Actors_Passenger = True
Objectives[26]Random_Actors_Fill_With_Occupants = False
Objectives[26]Random_Actors_Max_Count = 8
Objectives[26]Random_Actors_Max_ReSpawn = 2
Objectives[26]Random_Actors_Spawn_End = False
Objectives[26]Random_Actors_Spawn_Actors_Only = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[26]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Get to the ~y~Hideout
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = -1045.532
Objectives[27]positionY = 741.967
Objectives[27]positionZ = 165.8219
Objectives[27]Heading = -120.0001
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 7.5
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Random_Spawn_Objective
Objectives[28]positionX = -1044.753
Objectives[28]positionY = 743.8284
Objectives[28]positionZ = 165.9023
Objectives[28]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[28]Random_Actors_Vehicle_Model_Name = blista
Objectives[28]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[28]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[28]Random_Actors_Weapon_Model_Name = Pistol
Objectives[28]Random_Actors_Passenger = True
Objectives[28]Random_Actors_Fill_With_Occupants = True
Objectives[28]Random_Actors_Max_Count = 3
Objectives[28]Random_Actors_Max_ReSpawn = 3
Objectives[28]Random_Actors_Spawn_End = True
Objectives[28]Random_Actors_Spawn_Actors_Only = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = GoTo_Actor
Objectives[29]Text = Get the agent to ~y~Madrezo
Objectives[29]positionX = -1078.858
Objectives[29]positionY = 711.3547
Objectives[29]positionZ = 163.4174
Objectives[29]GoTo_Actor_ChangToCompanion = False
Objectives[29]GoTo_Actor_Distance = 4
Objectives[29]GoTo_Actor_Remove_Blip = True
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = ~b~Good job .
Objectives[30]Type = Timeout_Objective
Objectives[30]positionX = -1076.713
Objectives[30]positionY = 710.5112
Objectives[30]positionZ = 163.4144
Objectives[30]Timeout_Min = 0
Objectives[30]Timeout_Sec = 4
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = ~b~Now assasinate his friend to get him scared .
Objectives[31]Type = Timeout_Objective
Objectives[31]positionX = -1074.69
Objectives[31]positionY = 708.4664
Objectives[31]positionZ = 163.4113
Objectives[31]Timeout_Min = 0
Objectives[31]Timeout_Sec = 5
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = ~y~Agent : ~w~No ! pls no ,give us some Mercy
Objectives[32]Type = Timeout_Objective
Objectives[32]positionX = -1076.458
Objectives[32]positionY = 707.1642
Objectives[32]positionZ = 163.4162
Objectives[32]Timeout_Min = 0
Objectives[32]Timeout_Sec = 5
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 107.0985
Objectives[33]positionY = -144.5045
Objectives[33]positionZ = 53.749
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = True
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = False
Objectives[33]Int_Task = 0
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Get in your Tmax
Objectives[34]FaildText = 
Objectives[34]Type = Enter_Vehicle
Objectives[34]positionX = -1064.472
Objectives[34]positionY = 733.8185
Objectives[34]positionZ = 165.2265
Objectives[34]EnterVehicle_AsPassenger = False
Objectives[34]EnterVehicle_CanExit = True
Objectives[34]EnterVehicle_SetIsWanted = False
Objectives[34]EnterVehicle_SeatIndex = 0
Objectives[34]mission_ActorsCount = 10
Objectives[34]mission_Actors[0]SpawnInVehicle = True
Objectives[34]mission_Actors[0]SeatIndex = -1
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 0
Objectives[34]mission_Actors[0]positionX = -1600.934
Objectives[34]mission_Actors[0]positionY = -525.8815
Objectives[34]mission_Actors[0]positionZ = 34.992
Objectives[34]mission_Actors[0]Heading = 309.9404
Objectives[34]mission_Actors[0]String_Name = ig_malc
Objectives[34]mission_Actors[0]Relationship_Group = Enemy1
Objectives[34]mission_Actors[0]AddBlip = True
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = False
Objectives[34]mission_Actors[0]SetHealth = 100
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 30
Objectives[34]mission_Actors[0]Hearing_Range = 30
Objectives[34]mission_Actors[0]CombatMovement = Offensive
Objectives[34]mission_Actors[0]weapon = Unarmed
Objectives[34]mission_Actors[0]Variation = Custom
Objectives[34]mission_Actors[0]Task = 0
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[34]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 37
Objectives[34]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[34]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 35
Objectives[34]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[34]mission_Actors[1]SpawnInVehicle = True
Objectives[34]mission_Actors[1]SeatIndex = -1
Objectives[34]mission_Actors[1]Survive_Number = 0
Objectives[34]mission_Actors[1]Failed_Text = 
Objectives[34]mission_Actors[1]Remove_After = 0
Objectives[34]mission_Actors[1]positionX = -1612.237
Objectives[34]mission_Actors[1]positionY = -535.6148
Objectives[34]mission_Actors[1]positionZ = 34.54425
Objectives[34]mission_Actors[1]Heading = 309.9467
Objectives[34]mission_Actors[1]String_Name = ig_malc
Objectives[34]mission_Actors[1]Relationship_Group = Enemy1
Objectives[34]mission_Actors[1]AddBlip = True
Objectives[34]mission_Actors[1]ShowCone = False
Objectives[34]mission_Actors[1]Invincible = False
Objectives[34]mission_Actors[1]SetHealth = 100
Objectives[34]mission_Actors[1]DieFromHeadShot = True
Objectives[34]mission_Actors[1]CanExitVehicle = True
Objectives[34]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[1]AlwaysFight = True
Objectives[34]mission_Actors[1]Seeing_Range = 30
Objectives[34]mission_Actors[1]Hearing_Range = 30
Objectives[34]mission_Actors[1]CombatMovement = Offensive
Objectives[34]mission_Actors[1]weapon = Unarmed
Objectives[34]mission_Actors[1]Variation = Custom
Objectives[34]mission_Actors[1]Task = 0
Objectives[34]mission_Actors[1]Task_Guard_Range = 5
Objectives[34]mission_Actors[1]Task_Stay_In_Range = True
Objectives[34]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[1]Task_Scenario = NONE
Objectives[34]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[34]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[34]mission_Actors[2]SpawnInVehicle = True
Objectives[34]mission_Actors[2]SeatIndex = 0
Objectives[34]mission_Actors[2]Survive_Number = 0
Objectives[34]mission_Actors[2]Failed_Text = 
Objectives[34]mission_Actors[2]Remove_After = 0
Objectives[34]mission_Actors[2]positionX = -1612.237
Objectives[34]mission_Actors[2]positionY = -535.6148
Objectives[34]mission_Actors[2]positionZ = 34.54425
Objectives[34]mission_Actors[2]Heading = 309.9467
Objectives[34]mission_Actors[2]String_Name = ig_malc
Objectives[34]mission_Actors[2]Relationship_Group = Enemy1
Objectives[34]mission_Actors[2]AddBlip = True
Objectives[34]mission_Actors[2]ShowCone = False
Objectives[34]mission_Actors[2]Invincible = False
Objectives[34]mission_Actors[2]SetHealth = 100
Objectives[34]mission_Actors[2]DieFromHeadShot = True
Objectives[34]mission_Actors[2]CanExitVehicle = True
Objectives[34]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[2]AlwaysFight = True
Objectives[34]mission_Actors[2]Seeing_Range = 30
Objectives[34]mission_Actors[2]Hearing_Range = 30
Objectives[34]mission_Actors[2]CombatMovement = Offensive
Objectives[34]mission_Actors[2]weapon = Unarmed
Objectives[34]mission_Actors[2]Variation = Custom
Objectives[34]mission_Actors[2]Task = 0
Objectives[34]mission_Actors[2]Task_Guard_Range = 5
Objectives[34]mission_Actors[2]Task_Stay_In_Range = True
Objectives[34]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[2]Task_Scenario = NONE
Objectives[34]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[3]SpawnInVehicle = True
Objectives[34]mission_Actors[3]SeatIndex = 1
Objectives[34]mission_Actors[3]Survive_Number = 0
Objectives[34]mission_Actors[3]Failed_Text = 
Objectives[34]mission_Actors[3]Remove_After = 0
Objectives[34]mission_Actors[3]positionX = -1612.237
Objectives[34]mission_Actors[3]positionY = -535.6148
Objectives[34]mission_Actors[3]positionZ = 34.54425
Objectives[34]mission_Actors[3]Heading = 309.9467
Objectives[34]mission_Actors[3]String_Name = ig_malc
Objectives[34]mission_Actors[3]Relationship_Group = Enemy1
Objectives[34]mission_Actors[3]AddBlip = True
Objectives[34]mission_Actors[3]ShowCone = False
Objectives[34]mission_Actors[3]Invincible = False
Objectives[34]mission_Actors[3]SetHealth = 100
Objectives[34]mission_Actors[3]DieFromHeadShot = True
Objectives[34]mission_Actors[3]CanExitVehicle = True
Objectives[34]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[3]AlwaysFight = True
Objectives[34]mission_Actors[3]Seeing_Range = 30
Objectives[34]mission_Actors[3]Hearing_Range = 30
Objectives[34]mission_Actors[3]CombatMovement = Offensive
Objectives[34]mission_Actors[3]weapon = AssaultRifle
Objectives[34]mission_Actors[3]Variation = Custom
Objectives[34]mission_Actors[3]Task = 0
Objectives[34]mission_Actors[3]Task_Guard_Range = 5
Objectives[34]mission_Actors[3]Task_Stay_In_Range = True
Objectives[34]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[3]Task_Scenario = NONE
Objectives[34]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[4]SpawnInVehicle = True
Objectives[34]mission_Actors[4]SeatIndex = 2
Objectives[34]mission_Actors[4]Survive_Number = 0
Objectives[34]mission_Actors[4]Failed_Text = 
Objectives[34]mission_Actors[4]Remove_After = 0
Objectives[34]mission_Actors[4]positionX = -1612.237
Objectives[34]mission_Actors[4]positionY = -535.6148
Objectives[34]mission_Actors[4]positionZ = 34.54425
Objectives[34]mission_Actors[4]Heading = 309.9467
Objectives[34]mission_Actors[4]String_Name = ig_malc
Objectives[34]mission_Actors[4]Relationship_Group = Enemy1
Objectives[34]mission_Actors[4]AddBlip = True
Objectives[34]mission_Actors[4]ShowCone = False
Objectives[34]mission_Actors[4]Invincible = False
Objectives[34]mission_Actors[4]SetHealth = 100
Objectives[34]mission_Actors[4]DieFromHeadShot = True
Objectives[34]mission_Actors[4]CanExitVehicle = True
Objectives[34]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[4]AlwaysFight = True
Objectives[34]mission_Actors[4]Seeing_Range = 30
Objectives[34]mission_Actors[4]Hearing_Range = 30
Objectives[34]mission_Actors[4]CombatMovement = Offensive
Objectives[34]mission_Actors[4]weapon = AssaultRifle
Objectives[34]mission_Actors[4]Variation = Custom
Objectives[34]mission_Actors[4]Task = 0
Objectives[34]mission_Actors[4]Task_Guard_Range = 5
Objectives[34]mission_Actors[4]Task_Stay_In_Range = True
Objectives[34]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[4]Task_Scenario = NONE
Objectives[34]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[5]SpawnInVehicle = True
Objectives[34]mission_Actors[5]SeatIndex = 0
Objectives[34]mission_Actors[5]Survive_Number = 0
Objectives[34]mission_Actors[5]Failed_Text = 
Objectives[34]mission_Actors[5]Remove_After = 0
Objectives[34]mission_Actors[5]positionX = -1600.934
Objectives[34]mission_Actors[5]positionY = -525.8815
Objectives[34]mission_Actors[5]positionZ = 34.992
Objectives[34]mission_Actors[5]Heading = 309.9404
Objectives[34]mission_Actors[5]String_Name = ig_malc
Objectives[34]mission_Actors[5]Relationship_Group = Enemy1
Objectives[34]mission_Actors[5]AddBlip = True
Objectives[34]mission_Actors[5]ShowCone = False
Objectives[34]mission_Actors[5]Invincible = False
Objectives[34]mission_Actors[5]SetHealth = 100
Objectives[34]mission_Actors[5]DieFromHeadShot = True
Objectives[34]mission_Actors[5]CanExitVehicle = True
Objectives[34]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[5]AlwaysFight = True
Objectives[34]mission_Actors[5]Seeing_Range = 30
Objectives[34]mission_Actors[5]Hearing_Range = 30
Objectives[34]mission_Actors[5]CombatMovement = Offensive
Objectives[34]mission_Actors[5]weapon = Unarmed
Objectives[34]mission_Actors[5]Variation = Custom
Objectives[34]mission_Actors[5]Task = 0
Objectives[34]mission_Actors[5]Task_Guard_Range = 5
Objectives[34]mission_Actors[5]Task_Stay_In_Range = True
Objectives[34]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[5]Task_Scenario = NONE
Objectives[34]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[6]SpawnInVehicle = True
Objectives[34]mission_Actors[6]SeatIndex = 1
Objectives[34]mission_Actors[6]Survive_Number = 0
Objectives[34]mission_Actors[6]Failed_Text = 
Objectives[34]mission_Actors[6]Remove_After = 0
Objectives[34]mission_Actors[6]positionX = -1600.934
Objectives[34]mission_Actors[6]positionY = -525.8815
Objectives[34]mission_Actors[6]positionZ = 34.992
Objectives[34]mission_Actors[6]Heading = 309.9404
Objectives[34]mission_Actors[6]String_Name = ig_malc
Objectives[34]mission_Actors[6]Relationship_Group = Enemy1
Objectives[34]mission_Actors[6]AddBlip = True
Objectives[34]mission_Actors[6]ShowCone = False
Objectives[34]mission_Actors[6]Invincible = False
Objectives[34]mission_Actors[6]SetHealth = 100
Objectives[34]mission_Actors[6]DieFromHeadShot = True
Objectives[34]mission_Actors[6]CanExitVehicle = True
Objectives[34]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[6]AlwaysFight = True
Objectives[34]mission_Actors[6]Seeing_Range = 30
Objectives[34]mission_Actors[6]Hearing_Range = 30
Objectives[34]mission_Actors[6]CombatMovement = Offensive
Objectives[34]mission_Actors[6]weapon = AssaultRifle
Objectives[34]mission_Actors[6]Variation = Custom
Objectives[34]mission_Actors[6]Task = 0
Objectives[34]mission_Actors[6]Task_Guard_Range = 5
Objectives[34]mission_Actors[6]Task_Stay_In_Range = True
Objectives[34]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[6]Task_Scenario = NONE
Objectives[34]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[7]SpawnInVehicle = True
Objectives[34]mission_Actors[7]SeatIndex = 2
Objectives[34]mission_Actors[7]Survive_Number = 0
Objectives[34]mission_Actors[7]Failed_Text = 
Objectives[34]mission_Actors[7]Remove_After = 0
Objectives[34]mission_Actors[7]positionX = -1600.934
Objectives[34]mission_Actors[7]positionY = -525.8815
Objectives[34]mission_Actors[7]positionZ = 34.992
Objectives[34]mission_Actors[7]Heading = 309.9404
Objectives[34]mission_Actors[7]String_Name = ig_malc
Objectives[34]mission_Actors[7]Relationship_Group = Enemy1
Objectives[34]mission_Actors[7]AddBlip = True
Objectives[34]mission_Actors[7]ShowCone = False
Objectives[34]mission_Actors[7]Invincible = False
Objectives[34]mission_Actors[7]SetHealth = 100
Objectives[34]mission_Actors[7]DieFromHeadShot = True
Objectives[34]mission_Actors[7]CanExitVehicle = True
Objectives[34]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[7]AlwaysFight = True
Objectives[34]mission_Actors[7]Seeing_Range = 30
Objectives[34]mission_Actors[7]Hearing_Range = 30
Objectives[34]mission_Actors[7]CombatMovement = Offensive
Objectives[34]mission_Actors[7]weapon = AssaultRifle
Objectives[34]mission_Actors[7]Variation = Custom
Objectives[34]mission_Actors[7]Task = 0
Objectives[34]mission_Actors[7]Task_Guard_Range = 5
Objectives[34]mission_Actors[7]Task_Stay_In_Range = True
Objectives[34]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[7]Task_Scenario = NONE
Objectives[34]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[8]SpawnInVehicle = True
Objectives[34]mission_Actors[8]SeatIndex = -1
Objectives[34]mission_Actors[8]Survive_Number = 0
Objectives[34]mission_Actors[8]Failed_Text = 
Objectives[34]mission_Actors[8]Remove_After = 0
Objectives[34]mission_Actors[8]positionX = -1607.492
Objectives[34]mission_Actors[8]positionY = -531.4016
Objectives[34]mission_Actors[8]positionZ = 34.21257
Objectives[34]mission_Actors[8]Heading = 309.944
Objectives[34]mission_Actors[8]String_Name = mp_g_m_pros_01
Objectives[34]mission_Actors[8]Relationship_Group = Enemy1
Objectives[34]mission_Actors[8]AddBlip = True
Objectives[34]mission_Actors[8]ShowCone = False
Objectives[34]mission_Actors[8]Invincible = False
Objectives[34]mission_Actors[8]SetHealth = 100
Objectives[34]mission_Actors[8]DieFromHeadShot = True
Objectives[34]mission_Actors[8]CanExitVehicle = True
Objectives[34]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[8]AlwaysFight = True
Objectives[34]mission_Actors[8]Seeing_Range = 30
Objectives[34]mission_Actors[8]Hearing_Range = 30
Objectives[34]mission_Actors[8]CombatMovement = Offensive
Objectives[34]mission_Actors[8]weapon = PistolMk2
Objectives[34]mission_Actors[8]Variation = Custom
Objectives[34]mission_Actors[8]Task = 0
Objectives[34]mission_Actors[8]Task_Guard_Range = 5
Objectives[34]mission_Actors[8]Task_Stay_In_Range = True
Objectives[34]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[8]Task_Scenario = NONE
Objectives[34]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 2
Objectives[34]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 2
Objectives[34]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 2
Objectives[34]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[34]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 3
Objectives[34]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[34]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 1
Objectives[34]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 1
Objectives[34]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 35
Objectives[34]mission_Actors[8]NeededForSetPlayerActorTaskCount = 1
Objectives[34]mission_Actors[8]NeededForSetPlayerActorTaskObjectiveNumber[0] = 36
Objectives[34]mission_Actors[8]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[34]mission_Actors[9]SpawnInVehicle = True
Objectives[34]mission_Actors[9]SeatIndex = 0
Objectives[34]mission_Actors[9]Survive_Number = 0
Objectives[34]mission_Actors[9]Failed_Text = 
Objectives[34]mission_Actors[9]Remove_After = 0
Objectives[34]mission_Actors[9]positionX = -1607.492
Objectives[34]mission_Actors[9]positionY = -531.4016
Objectives[34]mission_Actors[9]positionZ = 34.21257
Objectives[34]mission_Actors[9]Heading = 309.944
Objectives[34]mission_Actors[9]String_Name = ig_sol
Objectives[34]mission_Actors[9]Relationship_Group = Enemy1
Objectives[34]mission_Actors[9]AddBlip = True
Objectives[34]mission_Actors[9]ShowCone = False
Objectives[34]mission_Actors[9]Invincible = False
Objectives[34]mission_Actors[9]SetHealth = 100
Objectives[34]mission_Actors[9]DieFromHeadShot = True
Objectives[34]mission_Actors[9]CanExitVehicle = True
Objectives[34]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[9]AlwaysFight = True
Objectives[34]mission_Actors[9]Seeing_Range = 30
Objectives[34]mission_Actors[9]Hearing_Range = 30
Objectives[34]mission_Actors[9]CombatMovement = Offensive
Objectives[34]mission_Actors[9]weapon = PistolMk2
Objectives[34]mission_Actors[9]Variation = Custom
Objectives[34]mission_Actors[9]Task = 0
Objectives[34]mission_Actors[9]Task_Guard_Range = 5
Objectives[34]mission_Actors[9]Task_Stay_In_Range = True
Objectives[34]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[9]Task_Scenario = NONE
Objectives[34]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Vehicles = 3
Objectives[34]mission_Vehicles[0]positionX = -1600.934
Objectives[34]mission_Vehicles[0]positionY = -525.8815
Objectives[34]mission_Vehicles[0]positionZ = 34.992
Objectives[34]mission_Vehicles[0]Heading = 309.9404
Objectives[34]mission_Vehicles[0]Name = Burrito
Objectives[34]mission_Vehicles[0]Model = burrito3
Objectives[34]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[34]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[34]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[0]HasPearlescent = False
Objectives[34]mission_Vehicles[0]Livery = 0
Objectives[34]mission_Vehicles[0]DirtLevel = 0
Objectives[34]mission_Vehicles[0]LockedForPlayer = False
Objectives[34]mission_Vehicles[0]Locked = False
Objectives[34]mission_Vehicles[0]Alarm = False
Objectives[34]mission_Vehicles[0]HotWired = False
Objectives[34]mission_Vehicles[0]Invincible = False
Objectives[34]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[0]Remove_After = 0
Objectives[34]mission_Vehicles[0]Survive_Number = 0
Objectives[34]mission_Vehicles[0]Failed_Text = 
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 37
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[34]mission_Vehicles[1]positionX = -1607.492
Objectives[34]mission_Vehicles[1]positionY = -531.4016
Objectives[34]mission_Vehicles[1]positionZ = 34.21257
Objectives[34]mission_Vehicles[1]Heading = 309.944
Objectives[34]mission_Vehicles[1]Name = Emerus
Objectives[34]mission_Vehicles[1]Model = emerus
Objectives[34]mission_Vehicles[1]PrimaryColor = PoliceCarBlue
Objectives[34]mission_Vehicles[1]SecondaryColor = Salmonpink
Objectives[34]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[1]HasPearlescent = False
Objectives[34]mission_Vehicles[1]Livery = -1
Objectives[34]mission_Vehicles[1]DirtLevel = 0
Objectives[34]mission_Vehicles[1]LockedForPlayer = False
Objectives[34]mission_Vehicles[1]Locked = False
Objectives[34]mission_Vehicles[1]Alarm = False
Objectives[34]mission_Vehicles[1]HotWired = False
Objectives[34]mission_Vehicles[1]Invincible = False
Objectives[34]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[1]Remove_After = 0
Objectives[34]mission_Vehicles[1]Survive_Number = 0
Objectives[34]mission_Vehicles[1]Failed_Text = 
Objectives[34]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[34]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 35
Objectives[34]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[34]mission_Vehicles[2]positionX = -1612.237
Objectives[34]mission_Vehicles[2]positionY = -535.6148
Objectives[34]mission_Vehicles[2]positionZ = 34.54425
Objectives[34]mission_Vehicles[2]Heading = 309.9467
Objectives[34]mission_Vehicles[2]Name = Burrito
Objectives[34]mission_Vehicles[2]Model = burrito3
Objectives[34]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[34]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[34]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[2]HasPearlescent = False
Objectives[34]mission_Vehicles[2]Livery = 0
Objectives[34]mission_Vehicles[2]DirtLevel = 0
Objectives[34]mission_Vehicles[2]LockedForPlayer = False
Objectives[34]mission_Vehicles[2]Locked = False
Objectives[34]mission_Vehicles[2]Alarm = False
Objectives[34]mission_Vehicles[2]HotWired = False
Objectives[34]mission_Vehicles[2]Invincible = False
Objectives[34]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[2]Remove_After = 0
Objectives[34]mission_Vehicles[2]Survive_Number = 0
Objectives[34]mission_Vehicles[2]Failed_Text = 
Objectives[34]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[34]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 36
Objectives[34]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = -1611.761
Objectives[35]positionY = -526.153
Objectives[35]positionZ = 33.74765
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 2
Objectives[35]Task_List[0]Type = EnterVehicle
Objectives[35]Task_List[0]PositionX = -1605.888
Objectives[35]Task_List[0]PositionY = -530.0409
Objectives[35]Task_List[0]PositionZ = 34.48125
Objectives[35]Task_List[0]Speed = 1
Objectives[35]Task_List[0]SeatIndex = -1
Objectives[35]Task_List[0]TaskIndex = 0
Objectives[35]Task_List[0]Warp = False
Objectives[35]Task_List[1]Type = VehicleFollowActor
Objectives[35]Task_List[1]positionX = -1600.959
Objectives[35]Task_List[1]positionY = -525.4654
Objectives[35]Task_List[1]positionZ = 34.68207
Objectives[35]Task_List[1]minDistance = 5
Objectives[35]Task_List[1]TaskIndex = 1
Objectives[35]Task_List[1]Speed = 30
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = -1607.211
Objectives[36]positionY = -523.5536
Objectives[36]positionZ = 33.94855
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 2
Objectives[36]Task_List[0]Type = EnterVehicle
Objectives[36]Task_List[0]PositionX = -1611.641
Objectives[36]Task_List[0]PositionY = -532.7119
Objectives[36]Task_List[0]PositionZ = 34.28303
Objectives[36]Task_List[0]Speed = 1
Objectives[36]Task_List[0]SeatIndex = -1
Objectives[36]Task_List[0]TaskIndex = 0
Objectives[36]Task_List[0]Warp = False
Objectives[36]Task_List[1]Type = VehicleFollowActor
Objectives[36]Task_List[1]positionX = -1608.096
Objectives[36]Task_List[1]positionY = -531.0416
Objectives[36]Task_List[1]positionZ = 34.40615
Objectives[36]Task_List[1]minDistance = 5
Objectives[36]Task_List[1]TaskIndex = 1
Objectives[36]Task_List[1]Speed = 30
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = -1604.68
Objectives[37]positionY = -524.8326
Objectives[37]positionZ = 34.07581
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 18
Objectives[37]Task_List[0]Type = EnterVehicle
Objectives[37]Task_List[0]PositionX = -1600.383
Objectives[37]Task_List[0]PositionY = -524.3368
Objectives[37]Task_List[0]PositionZ = 34.71348
Objectives[37]Task_List[0]Speed = 1
Objectives[37]Task_List[0]SeatIndex = -1
Objectives[37]Task_List[0]TaskIndex = 0
Objectives[37]Task_List[0]Warp = False
Objectives[37]Task_List[1]Type = Drive
Objectives[37]Task_List[1]PositionX = -1540.094
Objectives[37]Task_List[1]PositionY = -483.1844
Objectives[37]Task_List[1]PositionZ = 35.02641
Objectives[37]Task_List[1]Speed = 30
Objectives[37]Task_List[1]StopBeforeVehicles = False
Objectives[37]Task_List[1]StopBeforeActors = False
Objectives[37]Task_List[1]AvoidVehicles = True
Objectives[37]Task_List[1]AvoidEmptyVehicles = False
Objectives[37]Task_List[1]AvoidActors = False
Objectives[37]Task_List[1]AvoidObjects = True
Objectives[37]Task_List[1]StopAtLights = False
Objectives[37]Task_List[1]UseBlinkers = True
Objectives[37]Task_List[1]AllowGoingWrongWay = False
Objectives[37]Task_List[1]Reverse = False
Objectives[37]Task_List[1]TakeShortestPath = False
Objectives[37]Task_List[1]IgnoreRoads = False
Objectives[37]Task_List[1]IgnoreAllPathing = False
Objectives[37]Task_List[1]AvoidHighWays = False
Objectives[37]Task_List[2]Type = Drive
Objectives[37]Task_List[2]PositionX = -1452.071
Objectives[37]Task_List[2]PositionY = -429.5469
Objectives[37]Task_List[2]PositionZ = 35.07425
Objectives[37]Task_List[2]Speed = 30
Objectives[37]Task_List[2]StopBeforeVehicles = False
Objectives[37]Task_List[2]StopBeforeActors = False
Objectives[37]Task_List[2]AvoidVehicles = True
Objectives[37]Task_List[2]AvoidEmptyVehicles = False
Objectives[37]Task_List[2]AvoidActors = False
Objectives[37]Task_List[2]AvoidObjects = True
Objectives[37]Task_List[2]StopAtLights = False
Objectives[37]Task_List[2]UseBlinkers = True
Objectives[37]Task_List[2]AllowGoingWrongWay = False
Objectives[37]Task_List[2]Reverse = False
Objectives[37]Task_List[2]TakeShortestPath = False
Objectives[37]Task_List[2]IgnoreRoads = False
Objectives[37]Task_List[2]IgnoreAllPathing = False
Objectives[37]Task_List[2]AvoidHighWays = False
Objectives[37]Task_List[3]Type = Drive
Objectives[37]Task_List[3]PositionX = -1346.321
Objectives[37]Task_List[3]PositionY = -358.8585
Objectives[37]Task_List[3]PositionZ = 36.22643
Objectives[37]Task_List[3]Speed = 30
Objectives[37]Task_List[3]StopBeforeVehicles = False
Objectives[37]Task_List[3]StopBeforeActors = False
Objectives[37]Task_List[3]AvoidVehicles = True
Objectives[37]Task_List[3]AvoidEmptyVehicles = False
Objectives[37]Task_List[3]AvoidActors = False
Objectives[37]Task_List[3]AvoidObjects = True
Objectives[37]Task_List[3]StopAtLights = False
Objectives[37]Task_List[3]UseBlinkers = True
Objectives[37]Task_List[3]AllowGoingWrongWay = False
Objectives[37]Task_List[3]Reverse = False
Objectives[37]Task_List[3]TakeShortestPath = False
Objectives[37]Task_List[3]IgnoreRoads = False
Objectives[37]Task_List[3]IgnoreAllPathing = False
Objectives[37]Task_List[3]AvoidHighWays = False
Objectives[37]Task_List[4]Type = Drive
Objectives[37]Task_List[4]PositionX = -1222.393
Objectives[37]Task_List[4]PositionY = -296.7473
Objectives[37]Task_List[4]PositionZ = 37.30762
Objectives[37]Task_List[4]Speed = 30
Objectives[37]Task_List[4]StopBeforeVehicles = False
Objectives[37]Task_List[4]StopBeforeActors = False
Objectives[37]Task_List[4]AvoidVehicles = True
Objectives[37]Task_List[4]AvoidEmptyVehicles = False
Objectives[37]Task_List[4]AvoidActors = False
Objectives[37]Task_List[4]AvoidObjects = True
Objectives[37]Task_List[4]StopAtLights = False
Objectives[37]Task_List[4]UseBlinkers = True
Objectives[37]Task_List[4]AllowGoingWrongWay = False
Objectives[37]Task_List[4]Reverse = False
Objectives[37]Task_List[4]TakeShortestPath = False
Objectives[37]Task_List[4]IgnoreRoads = False
Objectives[37]Task_List[4]IgnoreAllPathing = False
Objectives[37]Task_List[4]AvoidHighWays = False
Objectives[37]Task_List[5]Type = Drive
Objectives[37]Task_List[5]PositionX = -1101.716
Objectives[37]Task_List[5]PositionY = -222.8702
Objectives[37]Task_List[5]PositionZ = 37.37809
Objectives[37]Task_List[5]Speed = 30
Objectives[37]Task_List[5]StopBeforeVehicles = False
Objectives[37]Task_List[5]StopBeforeActors = False
Objectives[37]Task_List[5]AvoidVehicles = True
Objectives[37]Task_List[5]AvoidEmptyVehicles = False
Objectives[37]Task_List[5]AvoidActors = False
Objectives[37]Task_List[5]AvoidObjects = True
Objectives[37]Task_List[5]StopAtLights = False
Objectives[37]Task_List[5]UseBlinkers = True
Objectives[37]Task_List[5]AllowGoingWrongWay = False
Objectives[37]Task_List[5]Reverse = False
Objectives[37]Task_List[5]TakeShortestPath = False
Objectives[37]Task_List[5]IgnoreRoads = False
Objectives[37]Task_List[5]IgnoreAllPathing = False
Objectives[37]Task_List[5]AvoidHighWays = False
Objectives[37]Task_List[6]Type = Drive
Objectives[37]Task_List[6]PositionX = -911.3818
Objectives[37]Task_List[6]PositionY = -129.1549
Objectives[37]Task_List[6]PositionZ = 37.3726
Objectives[37]Task_List[6]Speed = 30
Objectives[37]Task_List[6]StopBeforeVehicles = False
Objectives[37]Task_List[6]StopBeforeActors = False
Objectives[37]Task_List[6]AvoidVehicles = True
Objectives[37]Task_List[6]AvoidEmptyVehicles = False
Objectives[37]Task_List[6]AvoidActors = False
Objectives[37]Task_List[6]AvoidObjects = True
Objectives[37]Task_List[6]StopAtLights = False
Objectives[37]Task_List[6]UseBlinkers = True
Objectives[37]Task_List[6]AllowGoingWrongWay = False
Objectives[37]Task_List[6]Reverse = False
Objectives[37]Task_List[6]TakeShortestPath = False
Objectives[37]Task_List[6]IgnoreRoads = False
Objectives[37]Task_List[6]IgnoreAllPathing = False
Objectives[37]Task_List[6]AvoidHighWays = False
Objectives[37]Task_List[7]Type = Drive
Objectives[37]Task_List[7]PositionX = -728.312
Objectives[37]Task_List[7]PositionY = -34.9827
Objectives[37]Task_List[7]PositionZ = 37.38186
Objectives[37]Task_List[7]Speed = 30
Objectives[37]Task_List[7]StopBeforeVehicles = False
Objectives[37]Task_List[7]StopBeforeActors = False
Objectives[37]Task_List[7]AvoidVehicles = True
Objectives[37]Task_List[7]AvoidEmptyVehicles = False
Objectives[37]Task_List[7]AvoidActors = False
Objectives[37]Task_List[7]AvoidObjects = True
Objectives[37]Task_List[7]StopAtLights = False
Objectives[37]Task_List[7]UseBlinkers = True
Objectives[37]Task_List[7]AllowGoingWrongWay = False
Objectives[37]Task_List[7]Reverse = False
Objectives[37]Task_List[7]TakeShortestPath = False
Objectives[37]Task_List[7]IgnoreRoads = False
Objectives[37]Task_List[7]IgnoreAllPathing = False
Objectives[37]Task_List[7]AvoidHighWays = False
Objectives[37]Task_List[8]Type = Drive
Objectives[37]Task_List[8]PositionX = -624.9087
Objectives[37]Task_List[8]PositionY = -3.783768
Objectives[37]Task_List[8]PositionZ = 41.23966
Objectives[37]Task_List[8]Speed = 30
Objectives[37]Task_List[8]StopBeforeVehicles = False
Objectives[37]Task_List[8]StopBeforeActors = False
Objectives[37]Task_List[8]AvoidVehicles = True
Objectives[37]Task_List[8]AvoidEmptyVehicles = False
Objectives[37]Task_List[8]AvoidActors = False
Objectives[37]Task_List[8]AvoidObjects = True
Objectives[37]Task_List[8]StopAtLights = False
Objectives[37]Task_List[8]UseBlinkers = True
Objectives[37]Task_List[8]AllowGoingWrongWay = False
Objectives[37]Task_List[8]Reverse = False
Objectives[37]Task_List[8]TakeShortestPath = False
Objectives[37]Task_List[8]IgnoreRoads = False
Objectives[37]Task_List[8]IgnoreAllPathing = False
Objectives[37]Task_List[8]AvoidHighWays = False
Objectives[37]Task_List[9]Type = Drive
Objectives[37]Task_List[9]PositionX = -504.6383
Objectives[37]Task_List[9]PositionY = 0.2026443
Objectives[37]Task_List[9]PositionZ = 44.37821
Objectives[37]Task_List[9]Speed = 30
Objectives[37]Task_List[9]StopBeforeVehicles = False
Objectives[37]Task_List[9]StopBeforeActors = False
Objectives[37]Task_List[9]AvoidVehicles = True
Objectives[37]Task_List[9]AvoidEmptyVehicles = False
Objectives[37]Task_List[9]AvoidActors = False
Objectives[37]Task_List[9]AvoidObjects = True
Objectives[37]Task_List[9]StopAtLights = False
Objectives[37]Task_List[9]UseBlinkers = True
Objectives[37]Task_List[9]AllowGoingWrongWay = False
Objectives[37]Task_List[9]Reverse = False
Objectives[37]Task_List[9]TakeShortestPath = False
Objectives[37]Task_List[9]IgnoreRoads = False
Objectives[37]Task_List[9]IgnoreAllPathing = False
Objectives[37]Task_List[9]AvoidHighWays = False
Objectives[37]Task_List[10]Type = Drive
Objectives[37]Task_List[10]PositionX = -423.2271
Objectives[37]Task_List[10]PositionY = -9.604389
Objectives[37]Task_List[10]PositionZ = 45.91482
Objectives[37]Task_List[10]Speed = 30
Objectives[37]Task_List[10]StopBeforeVehicles = False
Objectives[37]Task_List[10]StopBeforeActors = False
Objectives[37]Task_List[10]AvoidVehicles = True
Objectives[37]Task_List[10]AvoidEmptyVehicles = False
Objectives[37]Task_List[10]AvoidActors = False
Objectives[37]Task_List[10]AvoidObjects = True
Objectives[37]Task_List[10]StopAtLights = False
Objectives[37]Task_List[10]UseBlinkers = True
Objectives[37]Task_List[10]AllowGoingWrongWay = False
Objectives[37]Task_List[10]Reverse = False
Objectives[37]Task_List[10]TakeShortestPath = False
Objectives[37]Task_List[10]IgnoreRoads = False
Objectives[37]Task_List[10]IgnoreAllPathing = False
Objectives[37]Task_List[10]AvoidHighWays = False
Objectives[37]Task_List[11]Type = Drive
Objectives[37]Task_List[11]PositionX = -349.0816
Objectives[37]Task_List[11]PositionY = -18.95381
Objectives[37]Task_List[11]PositionZ = 46.95854
Objectives[37]Task_List[11]Speed = 30
Objectives[37]Task_List[11]StopBeforeVehicles = False
Objectives[37]Task_List[11]StopBeforeActors = False
Objectives[37]Task_List[11]AvoidVehicles = True
Objectives[37]Task_List[11]AvoidEmptyVehicles = False
Objectives[37]Task_List[11]AvoidActors = False
Objectives[37]Task_List[11]AvoidObjects = True
Objectives[37]Task_List[11]StopAtLights = False
Objectives[37]Task_List[11]UseBlinkers = True
Objectives[37]Task_List[11]AllowGoingWrongWay = False
Objectives[37]Task_List[11]Reverse = False
Objectives[37]Task_List[11]TakeShortestPath = False
Objectives[37]Task_List[11]IgnoreRoads = False
Objectives[37]Task_List[11]IgnoreAllPathing = False
Objectives[37]Task_List[11]AvoidHighWays = False
Objectives[37]Task_List[12]Type = Drive
Objectives[37]Task_List[12]PositionX = -254.8463
Objectives[37]Task_List[12]PositionY = -52.41557
Objectives[37]Task_List[12]PositionZ = 49.03667
Objectives[37]Task_List[12]Speed = 30
Objectives[37]Task_List[12]StopBeforeVehicles = False
Objectives[37]Task_List[12]StopBeforeActors = False
Objectives[37]Task_List[12]AvoidVehicles = True
Objectives[37]Task_List[12]AvoidEmptyVehicles = False
Objectives[37]Task_List[12]AvoidActors = False
Objectives[37]Task_List[12]AvoidObjects = True
Objectives[37]Task_List[12]StopAtLights = False
Objectives[37]Task_List[12]UseBlinkers = True
Objectives[37]Task_List[12]AllowGoingWrongWay = False
Objectives[37]Task_List[12]Reverse = False
Objectives[37]Task_List[12]TakeShortestPath = False
Objectives[37]Task_List[12]IgnoreRoads = False
Objectives[37]Task_List[12]IgnoreAllPathing = False
Objectives[37]Task_List[12]AvoidHighWays = False
Objectives[37]Task_List[13]Type = Drive
Objectives[37]Task_List[13]PositionX = -103.1276
Objectives[37]Task_List[13]PositionY = -106.2889
Objectives[37]Task_List[13]PositionZ = 57.15045
Objectives[37]Task_List[13]Speed = 30
Objectives[37]Task_List[13]StopBeforeVehicles = False
Objectives[37]Task_List[13]StopBeforeActors = False
Objectives[37]Task_List[13]AvoidVehicles = True
Objectives[37]Task_List[13]AvoidEmptyVehicles = False
Objectives[37]Task_List[13]AvoidActors = False
Objectives[37]Task_List[13]AvoidObjects = True
Objectives[37]Task_List[13]StopAtLights = False
Objectives[37]Task_List[13]UseBlinkers = True
Objectives[37]Task_List[13]AllowGoingWrongWay = False
Objectives[37]Task_List[13]Reverse = False
Objectives[37]Task_List[13]TakeShortestPath = False
Objectives[37]Task_List[13]IgnoreRoads = False
Objectives[37]Task_List[13]IgnoreAllPathing = False
Objectives[37]Task_List[13]AvoidHighWays = False
Objectives[37]Task_List[14]Type = Drive
Objectives[37]Task_List[14]PositionX = 117.6561
Objectives[37]Task_List[14]PositionY = -186.8069
Objectives[37]Task_List[14]PositionZ = 54.20258
Objectives[37]Task_List[14]Speed = 30
Objectives[37]Task_List[14]StopBeforeVehicles = False
Objectives[37]Task_List[14]StopBeforeActors = False
Objectives[37]Task_List[14]AvoidVehicles = True
Objectives[37]Task_List[14]AvoidEmptyVehicles = False
Objectives[37]Task_List[14]AvoidActors = False
Objectives[37]Task_List[14]AvoidObjects = True
Objectives[37]Task_List[14]StopAtLights = False
Objectives[37]Task_List[14]UseBlinkers = True
Objectives[37]Task_List[14]AllowGoingWrongWay = False
Objectives[37]Task_List[14]Reverse = False
Objectives[37]Task_List[14]TakeShortestPath = False
Objectives[37]Task_List[14]IgnoreRoads = False
Objectives[37]Task_List[14]IgnoreAllPathing = False
Objectives[37]Task_List[14]AvoidHighWays = False
Objectives[37]Task_List[15]Type = Drive
Objectives[37]Task_List[15]PositionX = 161.0731
Objectives[37]Task_List[15]PositionY = -166.1437
Objectives[37]Task_List[15]PositionZ = 54.07162
Objectives[37]Task_List[15]Speed = 10
Objectives[37]Task_List[15]StopBeforeVehicles = False
Objectives[37]Task_List[15]StopBeforeActors = False
Objectives[37]Task_List[15]AvoidVehicles = True
Objectives[37]Task_List[15]AvoidEmptyVehicles = False
Objectives[37]Task_List[15]AvoidActors = False
Objectives[37]Task_List[15]AvoidObjects = True
Objectives[37]Task_List[15]StopAtLights = False
Objectives[37]Task_List[15]UseBlinkers = True
Objectives[37]Task_List[15]AllowGoingWrongWay = False
Objectives[37]Task_List[15]Reverse = False
Objectives[37]Task_List[15]TakeShortestPath = False
Objectives[37]Task_List[15]IgnoreRoads = False
Objectives[37]Task_List[15]IgnoreAllPathing = False
Objectives[37]Task_List[15]AvoidHighWays = False
Objectives[37]Task_List[16]Type = Drive
Objectives[37]Task_List[16]PositionX = 170.5925
Objectives[37]Task_List[16]PositionY = -148.3005
Objectives[37]Task_List[16]PositionZ = 55.98431
Objectives[37]Task_List[16]Speed = 10
Objectives[37]Task_List[16]StopBeforeVehicles = False
Objectives[37]Task_List[16]StopBeforeActors = False
Objectives[37]Task_List[16]AvoidVehicles = True
Objectives[37]Task_List[16]AvoidEmptyVehicles = False
Objectives[37]Task_List[16]AvoidActors = False
Objectives[37]Task_List[16]AvoidObjects = True
Objectives[37]Task_List[16]StopAtLights = False
Objectives[37]Task_List[16]UseBlinkers = True
Objectives[37]Task_List[16]AllowGoingWrongWay = False
Objectives[37]Task_List[16]Reverse = False
Objectives[37]Task_List[16]TakeShortestPath = False
Objectives[37]Task_List[16]IgnoreRoads = False
Objectives[37]Task_List[16]IgnoreAllPathing = False
Objectives[37]Task_List[16]AvoidHighWays = False
Objectives[37]Task_List[17]Type = Drive
Objectives[37]Task_List[17]PositionX = 204.5172
Objectives[37]Task_List[17]PositionY = -160.3465
Objectives[37]Task_List[17]PositionZ = 56.20177
Objectives[37]Task_List[17]Speed = 5
Objectives[37]Task_List[17]StopBeforeVehicles = False
Objectives[37]Task_List[17]StopBeforeActors = False
Objectives[37]Task_List[17]AvoidVehicles = True
Objectives[37]Task_List[17]AvoidEmptyVehicles = False
Objectives[37]Task_List[17]AvoidActors = False
Objectives[37]Task_List[17]AvoidObjects = True
Objectives[37]Task_List[17]StopAtLights = False
Objectives[37]Task_List[17]UseBlinkers = True
Objectives[37]Task_List[17]AllowGoingWrongWay = False
Objectives[37]Task_List[17]Reverse = False
Objectives[37]Task_List[17]TakeShortestPath = False
Objectives[37]Task_List[17]IgnoreRoads = False
Objectives[37]Task_List[17]IgnoreAllPathing = False
Objectives[37]Task_List[17]AvoidHighWays = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = Kill his ~r~Friend ~w~and his ~r~Guards
Objectives[38]Text2 = 
Objectives[38]Type = Kill_Actors
Objectives[38]positionX = 105.1574
Objectives[38]positionY = -147.0433
Objectives[38]positionZ = 53.7487
Objectives[38]KillAll1 = True
Objectives[38]KillAll2 = False
Objectives[38]Kill_Actors_Add_Blips = True
Objectives[38]Kill_Actors_Add_Markers = True
Objectives[38]DropPickups = False
Objectives[38]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

